GIORGIO VEZZINI

Sound Designer // Game Designer // Project Manager

Sound Design ShowReel

PROFILE

HI, STRANGER! THIS IS GIORGIO

BACKGROUND

Creative and Logic brain collapsing into a happy existence of arts and lateral thinking.

Spawned in the north of Italy, he's surrounded at an early age by music instruments, videogames and boardgames.
It was just a matter of time before everything combined in the crazy idea to make a living out of them.

Once he leveled up enough, he soon enrolled in a journey that led him to meet other weird creatures, who loved sounds as much as he does.
Following their path, he learned tips and tricks of the job.

When he's not working, he's with friends and family watching films, playing games, going to concerts and live chatting... or together with a good cup of tea.

Working background in Sound Design, Game Design, Project Management and Data Analysis.
Hobby in programming languages and travelling.
Love for sports (even if it doesn't show), shiny awards on the shelf (all consolation prizes).
Member of Mensa Italy.

Write Me Download Resume

WHAT CAN I DO?

SOUND DESIGN

Each project needs a different audio fingerprint.

COMPOSITION

The right music for your Film / VideoGame / Theater Play / Musical

AUDIO IMPLEMENTATION

WWise, FMOD, Cryware. Any middleware is good. Working directly in Unity? Unreal? You name it. It's done :)

GAME DESIGN

From concept, through paper/digital prototyping and deep down the complete Design pipeline.

GAME PRODUCTION

Keeping the team happy, on scope and on budget.

PROJECT MANAGEMENT

Direct hands on the project. Scheduling, budgeting, tracking, meeting, ...ing...

PROJECTS DONE

100+

YEARS OF EXPERIENCE

10+

TEA CUPS

1000+

RESUME

EXPERIENCE

Lead Audio @ Larian Studios / 2019 - Today

• Work on Baldur's Gate 3 and other company IPs
• Shape the "Soundprint" of the game together with the Team, Directors and Management
• Managing internal and outsource teams, Outlining Pipelines, Evaluating Budgets and Tracking Production
• Creation of Sound effects; Record, Edit, Mix, Mastering and Implementation of Foley and VO

Lead Audio @ KUJU / 2018 - 2019

• Work on multiple high profile projects and famous IPs
• Elaborate Audio Architecture, including Ambience, Dialogue and Music systems using Wwise and proprietary tools
• Managing internal and outsource teams, Outlining Pipelines, Evaluating Budgets and Tracking Production
• Creation of Sound effects; Record, Edit, Mix, Mastering and Implementation of Foley and VO

Senior Audio Designer @ PlayMagic / 2018

• Manage and coordinate the end to end project lifecycle for sound, audio, voiceover in line with specifications, budgets and timescales
• Coordinating outsouring of recording, sound design and music where extra resources are needed
• Developing implementation strategies, to ensure a smooth interaction between audio and tech department
• Directing and creating the path for the "soundprint" of the game
• Creative Sound Design and Composing

Localization Project Manager @ Binari Sonori, a Keyword studio / 2015 - 2018

• Tasked with overseeing and monitoring the delivery of video game text and audio localisation projects including assets management, script preparation and resources allocation, ensuring deliverables are achieved in line with stringent timescales and set budgets
• Planning text translations, audio recordings and support project execution, ensuring industry standards were met for delivery formats and services
• Lead, train and mentor colleagues ensuring resources are effectively managed and development needs are met
• Organise and chair meetings with team members in respect of project scope, changes, progress and planned activities
• Accountable for negotiating and securing pricelists with clients to drive business, sales and growth

Sound Designer, Game Designer, Programmer @ OverThink Studio (was World of Twilights) / 2015 - today

• Work on a freelance basis for multiple high profile clients in the video games, TV, Film and Media industries
• Manage and coordinate the end to end project lifecycle for sound, audio and games design projects in line with specifications, budgets and timescales
• Projects include: Videogames, Boardgames, TV, Films and Short films, Home video, Theater
• Won the Los Angeles Movie award for Best Original Score for “Behind Elsewhere”

Senior Audio Project Lead @ Binari Sonori, a Keyword studio / 2013 - 2015

• Promoted to the position of Senior Audio Project Lead with accountability for overseeing videogames audio and sound design project delivery, ensuring successful completion in alignment with client specifications, timescales and budgets
• Managed the end to end project lifecycle including recording, ADR, mixing, mastering and pre and post production
• Worked closely with clients to identify requirements, discuss scope changes and report on project progress

Audio Project Lead @ Binari Sonori, a Keyword studio / 2008 - 2013

• Managed and coordinated the end to end lifecycle for projects including video game localisation sound design
• Tasked with leading pre and post production of projects encompassing recording, ADR, mixing and mastering audio
• Successfully managed and delivered a range of projects for major clients including Konami; Microsoft; Time Warner; RIOT Games; Electronic Arts; Milestone; Activision Blizzard King

EDUCATION

MA Sound Design for Videogames (2021) @ Chichester University

WWise Certification 101, 201, 251 @ AudioKinetic

Master in Mastering @ Scuola di alto perfezionamento Musicale

Sound Engineering Diploma @ Scuola di alto perfezionamento Musicale

Contemporary guitar Diploma, Jazz and Fusion @ Centro Professione Musica

Executive Data Science Specialization @ John Hopkins University (MOOC)

SKILLS

DAWs

95%

Audio Implementation

90%

Audio Programming

85%

Bug Fixing

80%

Development

90%

Pizza chef

100%

PORTFOLIO

PORTFOLIO

SOME WORDS FROM VIPs

PROJECTS DONE

100+

YEARS OF EXPERIENCE

13+

TEA CUPS

1000+

CONTACT

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CONTACT DETAILS


via Tommaso Grossi 38
20090 Trezzano sul Naviglio (MI)
Italy


+39 351 553 2547


giorgio.vezzini@gmail.com